WIND
1Stinging Swordsman
ATK:
300
DEF:
600
View:
1954
When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand.
Stinging Swordsman — Power Evaluation
Final Score: 37 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 35 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Material body
Why it scores here
Stinging Swordsman is a 300-ATK Level 1 Warrior whose only effect fires on battle damage and returns the opponent's face-up Spell & Trap cards to hand. Its score comes from being a cheap, generic Level 1 body, and the effect is a conditional, tempo-only disruption that gives the opponent their cards back rather than generating card advantage. The 300 ATK and the battle-damage requirement are the main reasons it does not score higher; the one deck and zero combo appearances keep confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Level 1 body with no searcher or combo route in the evidence, so it is reachable only as a generic low-level card in hand (inferred; the single deck shows 3 copies run). |
| Combo & Conversion | 20 | Its effect needs battle damage, and at 300 ATK it rarely gets through a board, with no recorded combo boards to confirm otherwise (inferred from text and the empty combo evidence). |
| Resource Economy | 25 | The effect returns the opponent's face-up S/T to their hand, which is tempo rather than card advantage for the user (verified from text). |
| Effect & Interaction | 30 | It bounces only face-up Spell & Trap cards and only after battle damage, so it is conditional and easy to play around (verified from text). |
| Material Utility | 50 | Level 1 WIND Warrior is a clean generic material for Level-based summons, and the body stays usable even when its effect is blanked (inferred from stats and text; not observed in combos). |
| Resilience & Flexibility | 25 | A 300-ATK body is easily destroyed and its effect depends on a battle-damage window, so it has little redundancy across turns (inferred from stats and text). |
| Deck-Building Efficiency | 70 | A cheap Level 1 body with no garnets, locks, or self-restriction, and it runs at 3 copies in its one observed deck (observed in the deck evidence). |
Calculation
Weight profile: Board breaker / Going-second profile, single primary role, no secondary blend applied. Intrinsic ≈ 40, Deck ≈ 35, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap Level 1 body with no garnet or lock cost
- Battle-damage effect can strip face-up Spell & Traps for tempo
- Clean generic material at Level 1
Weaknesses
- Effect requires battle damage, which 300 ATK rarely inflicts through a board
- Bounces only face-up S/T and returns cards to the opponent's hand
- No card advantage or refuel
- No searcher or combo route in the evidence
Counters / choke points
- Any monster that stops battle damage or removes the attacker
- Set Spell & Traps, which the effect cannot reach
Best use
Board breaker / tempo body in a deck that can attack through. Decks: Relinquished. Suggested copies: 3.
Evidence & gaps
- Verified: Effect: on battle damage to the opponent, return all face-up cards in the opponent's Spell & Trap Card Zones to hand; Level 1, WIND, Warrior, 300 ATK / 600 DEF, no archetype on the card itself
- Observed: Appears in 1 deck (Relinquished), 3 copies, main deck, 100% of that sample
- Inferred: Battle damage is hard to inflict on a board at 300 ATK; Level 1 makes it a usable generic material; Reachable as a generic low-level card, with no searcher evidence
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion across archetypes is unknown no banlist token, assumed 3 copies (unlimited) no rulings or searcher evidence for this card single deck sample only






